How AMONG US took over the World (with murder).

Among Us has recently gone from little known indie game - to worldwide phenomenon in just a few months. From 50 concurrent players to 3 million. While we're all enjoying the entertainment side of the game, I wanted to also take a look at the lessons we can draw from the journey of the developers - InnerSloth, a small team of just three people who, not too long ago, were barely getting by trying to keep the game alive. It's a fascinating case study that I think is worth taking a look at.

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➤Follow me on INSTAGRAM:
https://www.instagram.com/andreiterbea/
➤Follow me on TWITTER: https://twitter.com/AndreiTerbea

➤Follow WILFUR on Instagram: https://www.instagram.com/Wilfur
➤Follow WILFUR on Twitter: https://twitter.com/WilfurTheGoose

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CREDITS:

Andrei Terbea - Lead Animator

Stefan Popa - Assistant Animator
https://www.instagram.com/jtefe.ro/

Nicoleta Toader - Producer


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MUSIC:

Background track: "Delusional (Instrumental)" by Spring Gang

Outro song: Joakim Karud - "Loudness & Clarity"
http://youtube.com/joakimkarud

Among Us - Emergency Meeting Sound (Remix by Piano Vampire)
https://youtu.be/1dXLfDk7-kk

"Hand Trolley" by Kevin MacLeod
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#AmongUs #InnerSloth #999IQ

See also